Tuesday, April 6, 2010

Zbrush Sketches - Clint Eastwood





And Zbrush works amazing on the tablet, this is my second sculpture using the le1700 and it went really smoothly. Made my own UI layout to accomodate for the lack of buttons and after a couple of hours it was organic modelling again!

Wednesday, March 31, 2010

LE1700 - Life Drawing part 2!




And now changed to PaintTool Sai. The stylus responsiveness compared to Sketchbook is the same and miles better than Photoshop. Also Paint Tool has some good features from PSD like layer blending modes and lots of brushes that you can refine.
Overall, amazing experience. I'm now trying to get Zbrush going smoothly since on a tablet I only have 4 buttons for shortcuts!


Friday, March 12, 2010

LE1700 - Life Drawing









Got a LE1700 Tablet PC. First time doing Life Drawing with one. Used Sketchbook Pro.

Friday, November 13, 2009

Adolf Hitler circa 2009














Couple of days photo montage for Longtail Studios Blog.

Also used some Zbrush for the head, about 2 hours sketch, here it is.




Monday, February 2, 2009

Color and texture tests to see how the skin might look.

Sunday, January 11, 2009




New alien model. still in sketch phase, working on shape and proportions. Really like the hard edges and the way they flow.

Monday, January 5, 2009

New renders



Some new renders of the model I started in September. Update on trousers and shoes.

Monday, November 10, 2008

Evening sketch


Friday, November 7, 2008

Thursday, November 6, 2008

HB shreck

and another one, this time based on a friend.


Wednesday, November 5, 2008

Slow speed painting


And another one. This time decided to tackle clothes. This is the reference used.

Tuesday, November 4, 2008

speed sculpting


Small kid, used this image as inspirationn

Monday, November 3, 2008

speed sculpting


And another one, based on this image.

Friday, October 31, 2008

speed sculpting


2 hours sculpt using THIS photo as reference.

Sunday, September 28, 2008


And finished diffuse texture. Zbrush render with diffuse applied to High res mesh.

Thursday, September 25, 2008

Small update on the model. UV mapping is complete. Playing with normal map settings to get best results.
High res model is Zbrush and the rest is max viewport.

Wednesday, August 27, 2008

Personal polyflow study. Im making sure the loops follow the muscles as much as possible to help the shapes during animation.

Monday, August 18, 2008

Human anatomy study, work in progress.
More than 1 year using this software and I'm still amazed with Zbrsuh, its the first tool that I actually feel I'm doing art. The technical issues are so behind the scene... the freedom for sculpting and just having fun, doodling around, its just really amazing. I highly advise it for anyone that loves art to play around with this software! (those calfs really need some work)

Monday, August 4, 2008



And the final version. Thinking on maybe doing some other characters from the comic.

Thursday, July 31, 2008

Leslie

Small update with shaders in mental ray. Going to work on the texture (only bump at the moment) and lighting a bit more and it should be done.
Also the presented model is in zbrush sdiv3 and has been detailed until sdiv6 (1.8 mil polys) which I will only import to Max when I'm happy with the render settings.