Monday, February 2, 2009

Color and texture tests to see how the skin might look.

Sunday, January 11, 2009




New alien model. still in sketch phase, working on shape and proportions. Really like the hard edges and the way they flow.

Monday, January 5, 2009

New renders



Some new renders of the model I started in September. Update on trousers and shoes.

Monday, November 10, 2008

Evening sketch


Friday, November 7, 2008

Thursday, November 6, 2008

HB shreck

and another one, this time based on a friend.


Wednesday, November 5, 2008

Slow speed painting


And another one. This time decided to tackle clothes. This is the reference used.

Tuesday, November 4, 2008

speed sculpting


Small kid, used this image as inspirationn

Monday, November 3, 2008

speed sculpting


And another one, based on this image.

Friday, October 31, 2008

speed sculpting


2 hours sculpt using THIS photo as reference.

Sunday, September 28, 2008


And finished diffuse texture. Zbrush render with diffuse applied to High res mesh.

Thursday, September 25, 2008

Small update on the model. UV mapping is complete. Playing with normal map settings to get best results.
High res model is Zbrush and the rest is max viewport.

Wednesday, August 27, 2008

Personal polyflow study. Im making sure the loops follow the muscles as much as possible to help the shapes during animation.

Monday, August 18, 2008

Human anatomy study, work in progress.
More than 1 year using this software and I'm still amazed with Zbrsuh, its the first tool that I actually feel I'm doing art. The technical issues are so behind the scene... the freedom for sculpting and just having fun, doodling around, its just really amazing. I highly advise it for anyone that loves art to play around with this software! (those calfs really need some work)

Monday, August 4, 2008



And the final version. Thinking on maybe doing some other characters from the comic.

Thursday, July 31, 2008

Leslie

Small update with shaders in mental ray. Going to work on the texture (only bump at the moment) and lighting a bit more and it should be done.
Also the presented model is in zbrush sdiv3 and has been detailed until sdiv6 (1.8 mil polys) which I will only import to Max when I'm happy with the render settings.

Tuesday, July 15, 2008

New model, still WIP as usual. Leslie from Liberty Meadow by Frank Cho!

Wednesday, June 11, 2008

Marble Hobo

Update on the old guy. Will attempt a marble style old bust. Face still needs work (making him older). Right now working on hair and eyebrows.

Thursday, May 22, 2008


New head, old guy with beard. Going for a more classical/statue look to it. Want to achieve a good result with just modelling.

Saturday, May 10, 2008

Look at me!



Playing around with the female torso and making expressions to test the geometry flow. Render is straight from Zbrush.