Sunday, September 28, 2008


And finished diffuse texture. Zbrush render with diffuse applied to High res mesh.

Thursday, September 25, 2008

Small update on the model. UV mapping is complete. Playing with normal map settings to get best results.
High res model is Zbrush and the rest is max viewport.

Wednesday, August 27, 2008

Personal polyflow study. Im making sure the loops follow the muscles as much as possible to help the shapes during animation.

Monday, August 18, 2008

Human anatomy study, work in progress.
More than 1 year using this software and I'm still amazed with Zbrsuh, its the first tool that I actually feel I'm doing art. The technical issues are so behind the scene... the freedom for sculpting and just having fun, doodling around, its just really amazing. I highly advise it for anyone that loves art to play around with this software! (those calfs really need some work)

Monday, August 4, 2008



And the final version. Thinking on maybe doing some other characters from the comic.

Thursday, July 31, 2008

Leslie

Small update with shaders in mental ray. Going to work on the texture (only bump at the moment) and lighting a bit more and it should be done.
Also the presented model is in zbrush sdiv3 and has been detailed until sdiv6 (1.8 mil polys) which I will only import to Max when I'm happy with the render settings.

Tuesday, July 15, 2008

New model, still WIP as usual. Leslie from Liberty Meadow by Frank Cho!

Wednesday, June 11, 2008

Marble Hobo

Update on the old guy. Will attempt a marble style old bust. Face still needs work (making him older). Right now working on hair and eyebrows.

Thursday, May 22, 2008


New head, old guy with beard. Going for a more classical/statue look to it. Want to achieve a good result with just modelling.

Saturday, May 10, 2008

Look at me!



Playing around with the female torso and making expressions to test the geometry flow. Render is straight from Zbrush.

Saturday, April 26, 2008

Update on the alien! Body shape changed quite a lot, it resambles more of a lizard now, curious of what the skin color will look like. Adding scales and small detail before moving to the texture.

Sunday, April 20, 2008

Female Torso video



Might as well put here the 360 degrees render I made of the previous female model. Quite happy with the poly hair. It doesn't work perfectly for animation but its not that far away either (originally I only planned it for certain camera angles).
Blogger video resolution is not the greatest..you can check the higher quality version HERE

Alien Dude

New alien model, still working on the shape, this time want to do a bit of concept design and modelling at the same time. Started with a base human torso (the same for the female model) and already retopologized to fit the new shapes.

Originaly planned as a mix between rhino and cow, but starting to lean towards a fish like creature. The torso and lips haven't been worked yet. Might go for a red skin and black/yellow eyes style of creature. I'm quite fascinated by the color pattern in fishes so it might be a good chance to try some Zbrush polypainting.

Sunday, April 13, 2008

Final Torso



Ok, I will consider this finish and move to the next one. UVs could have been better spread allowing for much more detail and the texture work could do with some more balancing. Next one will be much better for sure!

Thursday, April 3, 2008

Poly Hair

New update. Added hair and small tweaks everywhere. Now I'll focus on shader work and improve her expression.. she seems too worried at the moment.

Saturday, March 22, 2008

Couldn't wait! :D quick test render in max, just texture, no bump or specular.

Friday, March 21, 2008

Small update, added eyebrows and fixed eye sockets (they were too big). Another Zbrush viewport render. The bump map is procedural and there is no control over the specular. Going to mental ray and see if I can get better results.

Female Torso

Trying to improve my Zbrush skills, working on the skin/bump of a female torso.

Sunday, February 3, 2008

And one more. Next week we are doing a male model, so it should chance the art quite a bit :)

Saturday, February 2, 2008



and a couple more...